IC MECHANICS;
➥ Who's in charge around here? Exsilium is slowly establishing a government, for the first time since being named Exsilium. They've worked out something like the original idea of Democracy, wherein everyone who cares to vote gets a vote. It's a slow system, and is proving to be deeply flawed (and a little corrupted), but the issue is generally backburnered while there's so much else going on. There are ample opportunities to insert your character into this process (or into changing this system) if you want to play with it!
➥ What about the people who are fixing things? That's the Renovants, and their splinter group, the Rough Riders. (Referred to as "the Outliers" by the Renovants.) They have a whole page here! These two groups have absolutely no interest in governing Exsilium, they're only trying to save it and the rest of the world.
Note: These groups are meant to be mostly PC-led, rather than directed by NPCs! If you want your character to rise into a position of leadership (especially characters who have been here before the game opened), go for it! No mod permission required.
➥ How does death work? Death is permanent! Sorry, no more resurrection technology. Try not to die!
… However, it’s permanent in a distinctly comic book sort of way. We’re time travelers, right? Surely we can undo this travesty! Deaths CAN be undone, but there’s no longer an easy fix-it button, and this should not be taken lightly. Undoing someone’s death will always come with a sacrifice, which will vary by situation. (This isn’t necessarily decided by mods, though; this is a heavily player-directed game, and whatever kind of revival technique and sacrifice you can think up will probably be fine.)
➥ Is my character stuck in Exsilium, or can they travel? Characters can go where ever the hell they want to go! They’ll find the rest of the world a wild, unwelcoming, and hostile place, but they’re definitely free to go there. They can leave Exsilium by any means they can think up (swim under the Wall, hop over the Wall, take the single gate that is happy to let people out but more cautious about letting them in, whatever!). They can even hop into a rift and find themselves suddenly on the other side of the globe.
➥ Tell me more about these rifts. Rifts are holes that open in reality. They can lead anywhere — to another world, to another place in this world, to another place and time in this world… there’s no end to the variety. However, if a rift is open for longer than an hour, it permanently wrecks time around it, and freezes it in place. The immediate area (anywhere from a 5 foot radius to a half mile radius) becomes cold, gray, and lifeless, and anyone who passes through this area and lingers for too long could get caught up in it. It is very difficult to unfreeze a timeless area, and it’s better to heal the rift before it freezes.
➥ So what if you're in a rift when it closes? Anyone who is inside a rift when it's closed or after it passes its hour limit is lost. There have been rescue missions mounted, and sometimes they're even successful... but it's an incredibly wasteful expenditure of time and resources, and most agree that it's for the greater good to leave any stragglers until rescue is safer and more practical.
However, if a character is rescued, there are usually consequences. Memories have been known to be lost in characters trapped behind a rift; sometimes this loss is temporary, sometimes it's permanent. Sometimes a sense is altered, sometimes a sickness is gained. What kind of consequence it is is left up to player discretion.
Also, once in a while, someone is written off as lost only to reappear later inexplicably. No one really knows how they got back or what happened — and the reappeared person certainly can't tell you, either. These reappearances, rare as they are, come with the most severe consequences.
➥ How do you heal a rift? Hop through it and mess with things! No, really. There’s some specific object that has been dislodged in time and thrown where it doesn’t belong. Your objective is to find this thing (the Renovants have developed technology to make this easier, a little like a Geiger counter) and pull it back through the rift into the present, where it can harmlessly dispel its chronal energy.
And yes, the Renovants and the Rough Riders have some REALLY weird collections of stuff in their storage rooms. (Read more about the Renovants and the Rough Riders here.)
➥ So… can my character go home? Yep! The rift they came in through is probably closed again, but that doesn’t mean there won’t be another one opening at some point. Your character can go home at any time, but the home they return to will be just as ragged and falling-apart as the home they left the first time. But they’re welcome to go, and welcome to bring other people with them. This (or a trip through any rift, really) would be a great way to hiatus and explain your character’s disappearance.
Just be careful not to run into a rift beast.
➥ Wait. Rift beast? Ah, yes. All that chronal energy isn’t entirely harmless! Sometimes it mutates things into unrecognizable creatures, and these creatures seem to have nothing better to do than lurk around and in rifts. And yes, they’re very aggressive. Something might lunge at you from behind a tapestry in a 1500s English castle, attack, and then immediately flicker out of existence again. Those rift beasts, they’re pretty unpredictable. And they can look like anything. A mutated cockroach, a mythological creature, a completely unrecognizable mass of limbs and teeth… it could even look like the person you entered the rift with. Are you sure that’s your friend?
➥ How do powers work? The rifts are still a vastly unexplored science, and it’s been discovered that people who come to Exsilium through them are often granted unusual powers. No one knows why or how, but they seem to be permanent. A power can be anything you want to give your character, as long as it isn’t game breaking. Use your best judgment.
➥ So there’s a network here? Yes! The Renovants use one network, and the Rough Riders use another. These come with strict firewalls, but once you earn the group’s trust, you should be given access to them.
There is also a general network, which the non-native communicators are automatically linked up to. Natives can also access this network, if they can find the right signal to latch onto.
When posting to the network community, please indicate in the subject line which of these three networks your character is posting to.
➥ How do the communicators work? More rift magic: you now power your own communicators just with your presence. And “communicator” is used very loosely. It could be the cellphone you came in with, or the laptop, or even just a journal or hand mirror. Whatever you’re using can now convert your voice/handwriting/whatever into an audio/text/whatever post to whatever network you’d like to post to.
However, encryption still works! If someone using a mundane old computer connection to a network wants to prevent you from reading something, you won’t be able to read it. Yes, you can probably figure out to hack it, but hacking methods vary depending on what you’re using. You can also encrypt things yourself, if you figure out how to. That also varies depending on device.
Your character won’t be able to access the Renovant or Rough Rider networks without being invited, or doing a LOT of careful hacking. (Talk this one out with the players involved before you make it happen!) |